...http://www.mauldineconomics.com/connecting-the-dots/twisted-reality-and-fake-ceos...
For instance, I tried a coal mining VR simulation developed by WDR, a German broadcaster. It portrayed the experience of entering a coal mine from 100 years ago.
To do this, you wear a VR visor and headphones… but that’s not all.
- You stand on a vibrating platform that adds sensations, like doors slamming or riding an elevator.
- They wrap weights around your wrists, so you “feel” the virtual mining tools in your hands.
- Fans and space heaters blow air on you at certain points in the story.
Those simple little tricks aren’t virtual. You feel actual vibration, weight, and heat that enhance the VR sights and sounds, creating a kind of “mixed reality.” Here I am all geared up for the mines.
Photo: Grace Watson
I also tried a new kind of VR from Sony (SNE). Instead of a visor, you wear a helmet with a high-definition video projector on top. They put you in a white room, and the helmet projects a new reality wherever you look. Not having your face covered makes it a different experience. I thought it seemed more realistic – sort of like the Star Trek holodeck.
All this is still experimental. People are trying different ideas, and some of them won’t work. But I saw a huge leap just in the last year.
In the article I mentioned above, I also wrote:
If you think we’re in a “post-truth” world now, just wait.
The difference between truth and fiction is already blurry on Facebook. Imagine when we can immerse ourselves in entire new worlds that may or may not be real.
Now combine social media with reality-twisting technology, and the problem increases exponentially.
For example, in this fake new world, when you see a familiar face say something surprising, you can no longer assume it’s real.